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  #1  
Old 08-05-2013, 07:51 PM
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Drakiyth
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We found the issue! Thanks to Akkadius and Lillu for the help!


The items were constantly being checked for who discovered what and with 500+ items on mobs it was causing massive taxing.


Need everybody to log in and stress test the hell out of the server! So far been auto attacking for 10 minutes with no lag at all!
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  #2  
Old 08-05-2013, 10:01 PM
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We are still experiencing some lag issues but it's not with loot anymore.
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  #3  
Old 08-08-2013, 04:19 AM
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UPDATE 08/07/13 AS ALWAYS, MORE CHANGES COMING LATER (BUG FIXES ETC)

Please download the latest files 08/07/13 on our launcher or the website.

• Bots have been disabled to see if it fixes lag.

• Players now gain dedication points by purchasing them with VarCredits at the new
Dedication Scroll Vendor. This change was made because players were losing points with
a bug that was happening with the old system. This will let a player buy a few scrolls,
get their points, buy their consumables from the vendor and get on with their day with
no worry of losing them.

• Dedication points are currently not earned anymore by staying online until we get the
system fixed. This fix will come in a few days more than likely.

• NPCs in both normal zones and raid zones have been toned down a bit to balance the game out.
Some zones were far too difficult to handle. This change has mainly reduced spell damage,
healing power, melee damage and hit points. These mobs are still a challenge but aren't
impossible to kill anymore.

• Fixed some bosses in Fallen from spawning unlimited mobs. The mobs now go away when you leave
combat as intended.

• Fixed all the HP on bosses when you engage them. Some bosses were starting with the incorrect
amount of hp. This script is in so players can't just leave combat and fight the boss over and
over again while it never heals up. Bosses will always heal to full when engaged.

• New Heroic Vendor Loot: Mythical Donator: Moozilla's Symbol of Power (Type 8 Aug), Custom
Donator: Moozilla's Chestplate of Destructive Force (Destructive Force AA monk Rank 1)
for 10 seconds, 60 second CD. Allows a player to hit everything around them with their
weapon for a short duration. You too can be a custom donator! Check our options out on
the donation page and get the server loaded with cool stuff!

• Undead bodytypes have been acting strange with their older settings so they have been changed
to another type of undead which seems to be working better.

• Champion (shaman) now stacks with Virulent Savage's Shroud of Sickness and other melee buffs.

• Scrivener tome pets now have their own spell list of five 60+ wizard nukes they chain cast on
their enemies. This path's pet does a lot more damage now.

• Witch Doctors no longer have the old Totemic Energy to confuse and crash them. Please forget
and relearn all of your spells if you're a Witch Doctor.

• Removed the MAX value for many bard songs. This allows percussion damage songs and others
to be increased by instrument bonuses that couldn't before.

• Sunbearer's Protector of the Blazing Sun now has the correct duration of 1 hour.

• Some AA powers have been removed completely due to not working or working and being OP in pvp.
• Stalwart Endurance
• Dauntless Perseverance
• Armor of Wisdom I and II
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  #4  
Old 08-08-2013, 03:44 PM
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The test has been very successful with both bots and the global dedication points script turned off. No reports whatsoever of lag of any kind since the server came back up around 1:00am last night. (close to 12 hours of testing).


The issue is either the bots or the script in the background. Since bots are disabled I have turned the dedication point script back on and ask everybody on here to log into Varlyndria and test it out for lag. If there is none than the culprit for the spikes is the bots and I will be removing them from the server if that's the case. Varlyndria: Ascension is a very big time group server now and a lot of fixes have went through since launch so please give it another shot if you tried it before.

This is actually very good news because we at least found the problem to play on a lag-free server again.


I WILL BE RUNNING A BIG EVENT IN A COUPLE HOURS TOO! GET ON!
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  #5  
Old 08-08-2013, 04:32 PM
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Quote:
Originally Posted by Drakiyth View Post
The test has been very successful with both bots and the global dedication points script turned off. No reports whatsoever of lag of any kind since the server came back up around 1:00am last night. (close to 12 hours of testing).


The issue is either the bots or the script in the background. Since bots are disabled I have turned the dedication point script back on and ask everybody on here to log into Varlyndria and test it out for lag. If there is none than the culprit for the spikes is the bots and I will be removing them from the server if that's the case. Varlyndria: Ascension is a very big time group server now and a lot of fixes have went through since launch so please give it another shot if you tried it before.

This is actually very good news because we at least found the problem to play on a lag-free server again.


I WILL BE RUNNING A BIG EVENT IN A COUPLE HOURS TOO! GET ON!
I've been telling you it is bots the whole time........... LOL
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  #6  
Old 08-08-2013, 04:53 PM
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Yeah, you're right Akkadius. LOL

Just turned bots back on and spike central.
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  #7  
Old 08-08-2013, 05:29 PM
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A FAREWELL TO BOTS...

We have finally found the main source of lag spikes and it was coming from bots. The current build we are on does not support bots very good and it's causing major problems in the database running them. Overall to eliminate the lag and make your experience on the server better we had to axe them. A new buff-bot will be joining the server soon and it will help new players out a bit. We encourage players to group in Varlyndria: Ascension, but don't want solo players feeling left out completely. There are paths that are better for groups and some that are great at soloing just like live EQ. I wish we could of kept them but the source code is a nightmare to fix and honestly the server needs a major turn-around in how it works. Players need to come together more to make this a true mmorpg experience. There will be many changes coming to make a new player's life a lot better and easier to get into the server. Especially now that I can focus on content and not lag issues.
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  #8  
Old 08-09-2013, 07:50 PM
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• VEKSAR RAID: FIXES
• Murkwater Heartfeasters no longer put an endless bleed DoT on you.
• Murkwater Creepers are now normal necromancers and no longer cast the 5 minute SIlence Mouth Rot.

• BOTS REMOVED
• Bots were removed and cannot be used anymore. They were absolutely 100% the source of all lag spikes
that were occurring. The server is much better now without them. Added the Crystal of Heroes to compensate
for the loss of bots and to help new players out.

• CRYSTAL OF HEROES
• Added a Crystal of Heroes npc in the toskirakk starting area and in all Rift Keeper zone entrances. This npc will
buff players with eight level 70 base class spells to help them on their dangerous quests. This npc only works out of combat.

• OLD KURN'S TOWER RAID: FIXES
• Calbrena no longer casts the incorrect spell and crashes players.

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