I cant manage to get the #summon command to play nicely with the Z axis, I'm not sure what its doing or 
why, my c++ is too stale, but if you're a big fan of getting the correct output messages, fix this.  It 
just doesnt swap the x and y points like everything else does.
In zone/client.cpp swap the x and y outputs:
	Code:
	Message(0, "Summoning %s to %1.1f, %1.1f, %1.1f", sep.arg[1], this->y_pos, this->x_pos, 
this->z_pos/10);
 I dunno why it doesnt work completely.. its baffled me tonight.  Maybe someone else can mess with it a bit 
