Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 08-07-2013, 11:18 PM
Uxt
Fire Beetle
 
Join Date: Mar 2010
Location: Florida
Posts: 4
Default

Well, I kept trying, and I found and isolated the animation files using S3DSpy. I've learned that .sph files hold the animations within them. I extracted L02_HUM.SPH and opened with notepad. It clearly shows points of animation. Tyen05 seemed to have been on the same path as I am, and stumped at the same spot - however, I have no clue how to make animations work. I renamed L02_HUM.SPK to XAF and 3DS Max seemed to read it, but nothing beyond that. I'm no cad designer.

Guess I'm going to learn how to "bend" the limbs into place. Thanks for reading anyway, folks.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3