Yeah..the resync code I added is responsible for the item(s) vanishing/turning into coins.
It activates on any failed server item swap. (I had to push a nominal item to avoid client errors when sending delete commands to empty slots.)
As far as CSD problems, this is the first time I've heard of any problems in the year since I worked on this..with the exception of people using
MQ to cheat client-server communications.
My first recommendation is to log out and in, or zone after receiving this message.
I disabled the auto-delete code when a failed swap occurs and replaced it with the resync code. At worst, you should only receive a little spam
with a failed swap.
However, there are a few instances where items can be swapped that should fail, but are not. There's nothing we can do about that since the
client only sends slot id's and not the actual item id when moving things around.
In this case, a desync can lead to deleted items..but, only by the player thinking that they're deleting item 'A' and the server is deleting item 'B'.
[Your Case:]
- What client as you using?
- Are you on a private or public server?
- Have you used MQ? (don't answer publicly if you play on a hosted server)
- Are you using the bandolier? (fixed as far as I know..I didn't get much feedback either way)
- Is this the only problem you've experienced?
- Anything else you think is pertinient..and we'll go from there
__________________
Uleat of Bertoxxulous
Compilin' Dirty
Last edited by Uleat; 08-08-2013 at 07:12 PM..
Reason: Client?
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