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Old 09-13-2013, 11:57 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Quote:
Originally Posted by Davood View Post
no idea about commercial ones..

however I have varied player-depowering depending on your current zone. so this includes depowering equipment and levels. its all temporary and works great

so level 83 player decides to visit "vanilla" eq in my server, he/she/it gets depowered to max level for that content, and the gear all has minimum level reqs so you cant use "god" equipment in an older zone etc. its not perfect, as I allow some mudlflation, but it does give incentive to stay in the newer areas.
yeah not really solution to mudflation as Trev pointed out, but Guild Wars 2 does what you did, except they depower you all way to the specific zone max level. So if you are lev 45 and visit 1-5 zone - you depowered to lev 5 and your gear is scaled down too.

Thought this really doesn't solve anything, other than: play with your low lev friends without being OP and wihotu making another alt, and experience low lev content you haven't seen yet wihotu being OP. They do however allow a tiny percent chance that your REAL lev appropriate loot may drop (individually just for you), so even while hunting in lev 5 zone, as lev 45, you can still get lev 45 loot, thought rarely.

IMHO, the only real solution to mudflation is to NOT add any content that directly challenges older content - if previous content was 1-50, then only add content that is 51+. This is of course still leads to Ghosting (majority of people moving UP in levels, and low level zones become empty), and bigger level difference between new comers and older players, making it harder to catch with friends who were laying for a while.

Or if you do add similar lev content, make sure it offers exactly same risk vs reward as old world.
What WoW does, is that they rescale old content to be easier and fast with each new expansion, essentially making that the time and effort it took people to go 1-60 in vanilla WoW is exactly the same as it takes today to go 1-85. So all odl zones kept on equal level with new zones, but XP goes so fast that you outlevel the zone even before you have seen even half of it.

more to the point: http://gucomics.com/20070801
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