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 I thought this might be a quick fix... But, after playing with the scripted doors in Uqua, I don't thinkthis is something I can do and test in the short term.
 
 It's obvious that both server and script code are being processed. I'm thinking that an additional boolean
 field ('scripted') needs to be added to the db table and set for all doors that are handled by scripts so that
 the server code can be bypassed.
 
 As to what portions of the server code..this needs to be researched. As well, a standard needs to set to
 determine what conditions of the code checks this field bypasses (i.e., open, unlock, picklock, LDON, etc...)
 
 As to the original subject of this thread, we need more info on the triggers and messages received. My previous
 suggestions may work, but specific information is needed to determine an actual fix.
 
 
 EDIT: I did see the 'can not be picklocked' message in Uqua when the door opened.
 
				__________________Uleat of Bertoxxulous
 
 Compilin' Dirty
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