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  #11  
Old 10-05-2013, 02:40 AM
Kailow
Sarnak
 
Join Date: Aug 2011
Posts: 43
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Yeah I have to agree with Rdnck. I thought the first varlyndria was cool, I liked how towards the end it was pretty much just getting every stat item you could for a certain build you were working towards. Soloing wasn't tough but it still took some work.

Varlyndria: Ascension really ruined it for me. I liked the idea, I liked the classes. I didn't like the part where literally you couldn't do ANYTHING unless you donated. Donor buffs from others really helped out, but the amount of dispells made it unbearable for any newcomer. Soloing wasn't an option. Every person on the server said it wasn't impossible. They all donated and got massive buffs whenever they wanted.

It is healthy for a server to wipe characters for a big change, and I think it would have done REALLY well for your Ascension server. It would have forced people to group up and make it a somewhat social hub. You had to scale back on the mobs, the amounts of them (literally, the hardest part of crushbone was the entrance) and their damage to make it playable to a brand new player.

I'll definitely try V2 based on the fact that I think your ideas are awesome. I really respect the fact that you can make the server pretty much bend to your will. Donations are fine, but don't make it a necessity this time.
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