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  #25  
Old 10-27-2013, 06:15 AM
Emuwalker
Fire Beetle
 
Join Date: Sep 2009
Posts: 4
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Played a lot of time on your server - feedback.

(English is not my motherlanguage, so please excuse any "accidents" )

1) Experience (blues) makes killing them usable now. Good move changing that!

2) Severs count too many mobs too close. If unknown where they are positioned and what aggroes how many others its not controllable to play. Dots / debuffs etc. needed long sitting times to run out.

3) Looking at the "class specials" monks type convinced me. It works nicely! When moving to CB (starting lvl 8 ) i decided to need a cleric partner for survival issues. Enhanced throwing distance for shurikens worked VERY relaxing - no more throwing from mobs feet .

4) Clerics specials working good for my taste. Something clickable for instant rise of survival chances would be prefered over a "maybe" - thingie, but ok.

5) Roaping a bot behind is as silly (pathing, aggro, etc) as anywhere in the emus. Wonder why nobody ever arranged that like the mercs/bots - pathing. Not your fault!

6) Pallys and Reavers specials are working nicely. Im not sure if they are fixed timer or working "more often per min." on a short delay weapon. This will influence playstyle (1HD/2HD+shield, etc). Could u clear this please?

7) Rangers are born with endless quiver >> woot! Nice move! We chatted about them (ingame) about being able to use the bow in melee range. Your decision. Not sure it would be gamebreaking.

Didnt see any higher hits with bows. Bows not showing higher base damage. Maybe too low skill. ARCHERY skillups took much too long to rise for my taste. Went with ranger to the monk/cleric crew and /autofire -ed any mob being chainpulled for 10 minutes (50 delay shortest available bow). Had whopping skill 4 in archery after that.

9) Same skillup - problem with 2handers. Possible changes would be (1) arrange the dam/delay as with 1handers (and leave the better stat increases on Bows/2handers). (2) create a skillup - punchbag in the city. Cant imagine thats gamebreaking. (3) Speedup the skillups. Your decision.

10) 1hd - 2hd. Pretty senseless to use 12/40+ - 15/40+ (2hd) in comparison with 8/30 - 10/34 dual wielded (think 2handers were worse from the sewers).

11) Wizzys special feels not that convincing to me. Ussually they have no probs doing high damage in short time. - but survivability issues. Would have preferred something like reducing resists / rune effect clicky / reduce interrupts / reduce casting times or cooldowns / ... to give them better chances for survival. No complaints, i just left the wiz fade away at lvl 3. Your decision.

12) Please give us a shrinking klicky? Tried an ogre SHD and went in the sewers - No sense in the "human-klicky", because he lost slam! Not interrupting the entrance boss is deadly at low levels and a "large races special".

13) Mages special is working nicely. Good move. Needed some time to get used the 3 min. timer. Recasting infight gains instant and massive aggro! Later thats a definite Magedeath Might it be possible to rise to 5 min ? - looks like the shammys panther- type to me.

14) Did u change stuff to lore? Today i could not handover loot to another player i was used to handover monk - cleric? Maybe my fault.

15) Didnt see a rogue stabber, thats comparable with other 1hd drops? Maybe missed it?

Had really some fun playing this alpha/beta ... ! THANKS!
- and tried to give something in return here.

-Had to delete the smilies in the text. - too many!


have fun anyone!
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