Quote:
Originally Posted by Akkadius
I don't use the adventure system, but if this is true, that is poor reassignment of instances.
You should have a unique instance one per adventure - not recycle a zone that a previous group used.
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I have not looked at the actual source code for the adventures section. It may properly cleanup.
I know for a fact that the functions exported to Perl to destroy instances, and the GM commands will delete the instance but not force a shutdown of a running zone. This was brought to light when PEQ changed the shutdown timers on the sewers, vxed, and Tipt instances to 15 minutes.
Player - would complete a Vxed mission and use the NPC to destroy the instance (31) since the expedition system does not exist.
Player B would request a new LDoN and the system would assign it to instance 31 since it was no longer in use ( but the zone was still up due to extended timeout and would get zoned in to Vxed.