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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 11-14-2013, 08:17 PM
NatedogEZ's Avatar
NatedogEZ
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Join Date: Dec 2012
Posts: 515
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Code:
                                x = spell.base[1];
				y = spell.base[0];
				z = spell.base[2];
				heading = spell.base[3];
Copied right from the source in spell_effects.cpp

so...

Y
X
Z
H -- seems to be half of what the H value is ... so if its 500 guessing the heading it ports you at would be 250? .. not 100% sure


In perl scripts I always DOUBLE the heading to get them to face the way I want them to... so if I want them to face 125 .. i put 250 ..ect ect.. not sure why it works that way.. but it seems to work
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