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Old 11-21-2013, 09:26 PM
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knowom
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Shin Noir made a post in the other thread about having some custom "Good vs Evil" faction system code. That's worth hearing more about it and looking into it a bit. Not sure if Shin Noir would like to became a part of the development team or not, but if so we'll got plenty of faction/deity based stuff in mind for the server itself.

I've been in the middle of working creating a basis template mold to work around and branch off and expand upon over time. It's something myself and Nerdgasm have talked a fair amount between ourselves. I think we both feel it's a nice base design to work around that we can expand in numerous different ways.

We've got many different ideas in mind for it and they can defiantly be fine tuned and improved around as we go along. I think some of the stuff we're doing should make things so that even if design isn't perfectly balanced all of the time in all aspects we can at least minimize it. I don't think any 1 template will ever be superior to every to other template. We would defiantly make changes to ensure it no longer was the case if that did happen as well.

Anyway I'll let people know more a later time when there is a bit of a update to make on development aspect of it and maybe elaborate some on the first stage of the template design itself after I finish it up. I think it would be great if the turn based EQ developer were interested in the project I'm sure he's got some great ideas on top of being a great developer from the sounds of it. I'm not sure what that server is reminiscent of final fantasy tactics or magic the gathering? I really have no idea haven't played, but those were both interesting games regardless particularly the latter.

I was actually thinking of aiming for a 5 sided faction struggle where each faction can sort of work to help themselves and another faction or conversely betray each other. The details of it all defiantly would require a lot more thought put into it all to come up with something balanced fun and workable.
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