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  #1  
Old 12-08-2013, 12:20 AM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Here it is.

mysql> use peq
Database changed
mysql> SELECT short_name,ruleset FROM zone WHERE zoneidnumber = 202;
+-------------+---------+
| short_name | ruleset |
+-------------+---------+
| poknowledge | 2 |
+-------------+---------+
1 row in set (0.00 sec)

mysql>



mysql> SELECT * FROM rule_values WHERE rule_name like 'Mercs:%';
+------------+------------------------------+------------+----------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-----------------------------------------------------------------+
| ruleset_id | rule_name | rule_value | notes


|
+------------+------------------------------+------------+----------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-----------------------------------------------------------------+
| 3 | Mercs:AllowMercs | true |


|
| 2 | Mercs:AllowMercs | true | Turns mercs on for th
e server - will not load merc data if set to false.

|
| 2 | Mercs:SuspendIntervalMS | 10000 | Time interval for sus
pend command in milliseconds.

|
| 2 | Mercs:UpkeepIntervalMS | 180000 | Time interval for mer
c upkeep in milliseconds.

|
| 2 | Mercs:SuspendIntervalS | 10 | Time interval for sus
pend command in seconds.

|
| 2 | Mercs:UpkeepIntervalS | 180 | Time interval for mer
c upkeep in seconds.

|
| 2 | Mercs:ScaleRate | 100 | Allows scaling of mer
c stats vs livelike values.

|
| 2 | Mercs:AggroRadius | 100 | Determines the distan
ce from which a merc will aggro target(also used to determine the distance at wh
ich a healer merc will begin healing a group member)
|
| 2 | Mercs:AggroRadiusPuller | 25 | Determines the distan
ce from which a merc will aggro target, if they have the group role of puller (a
lso used to determine the distance at which a healer merc will begin healing a g
roup member, if they have the group role of puller) |
| 1 | Mercs:AllowMercs | true | Turns mercs on for th
e server - will not load merc data if set to false.

|
| 1 | Mercs:SuspendIntervalMS | 10000 | Time interval for sus
pend command in milliseconds.

|
| 1 | Mercs:UpkeepIntervalMS | 180000 | Time interval for mer
c upkeep in milliseconds.

|
| 1 | Mercs:SuspendIntervalS | 10 | Time interval for sus
pend command in seconds.

|
| 1 | Mercs:UpkeepIntervalS | 180 | Time interval for mer
c upkeep in seconds.

|
| 1 | Mercs:ScaleRate | 100 | Allows scaling of mer
c stats vs livelike values.

|
| 1 | Mercs:AggroRadius | 100 | Determines the distan
ce from which a merc will aggro target(also used to determine the distance at wh
ich a healer merc will begin healing a group member)
|
| 1 | Mercs:AggroRadiusPuller | 25 | Determines the distan
ce from which a merc will aggro target, if they have the group role of puller (a
lso used to determine the distance at which a healer merc will begin healing a g
roup member, if they have the group role of puller) |
| 10 | Mercs:SuspendIntervalMS | 10000 |


|
| 10 | Mercs:UpkeepIntervalMS | 180000 |


|
| 10 | Mercs:SuspendIntervalS | 10 |


|
| 10 | Mercs:UpkeepIntervalS | 180 |


|
| 10 | Mercs:AllowMercs | true |


|
| 10 | Mercs:AggroRadius | 100 | Determines the distan
ce from which a merc will aggro group member's target(also used to determine the
distance at which a healer merc will begin healing a group member)
|
| 10 | Mercs:AggroRadiusPuller | 25 | Determines the distan
ce from which a merc will aggro group member's target,if they have the group rol
e of puller (also used to determine the distance at which a healer merc will beg
in healing a group member,if they have the group role of puller) |
| 10 | Mercs:ScaleRate | 100 |


|
| 1 | Mercs:ResurrectRadius | 50 | Determines the distan
ce from which a healer merc will attempt to resurrect a corpse

|
| 1 | Mercs:ChargeMercPurchaseCost | false | Turns Mercenary purch
ase costs on or off.

|
| 1 | Mercs:ChargeMercUpkeepCost | false | Turns Mercenary upkee
p costs on or off.

|
+------------+------------------------------+------------+----------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-----------------------------------------------------------------+
28 rows in set (0.00 sec)


mysql> SELECT name,class FROM npc_types WHERE class = 71 LIMIT 2;
+-------------------+-------+
| name | class |
+-------------------+-------+
| Guardian_Vaehan | 71 |
| Guardian_Adiasean | 71 |
+-------------------+-------+
2 rows in set (0.00 sec)

And again thank you very much for your help.
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  #2  
Old 12-08-2013, 12:45 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

That all looks good, but looking over this thread I noticed you said you are using SOF client, sadly, mercs only work with SoD and later clients...But anyone logging into your server with SoD or later should be ok. If you also followed the instructions for "bots" then you would have bots available to you..

try typing

#bot help

and

#bot help create
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  #3  
Old 12-08-2013, 12:55 AM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Ok, thank you very much. I really appreciate the time you took to help me. I didn't know that SoD or later clients worked with EQEmulator. I was under the impression that you couldn't really use anything later than Underfoot.
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  #4  
Old 12-08-2013, 01:03 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

Actually Underfoot came after SoD, and is what I use, as I prefer it..RoF, after underfoot, works if you had acquired the last Steam version from Dec 2012...Things may change in the future..
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  #5  
Old 12-08-2013, 01:07 AM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by rencro View Post
Actually Underfoot came after SoD, and is what I use, as I prefer it..RoF, after underfoot, works if you had acquired the last Steam version from Dec 2012...Things may change in the future..
Thank you very much for the help rencro. Now all I need to do is find out why my quests and quest mobs aren't working.
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