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Old 12-16-2013, 02:50 PM
TylerBarnes
Sarnak
 
Join Date: Dec 2012
Location: Sunny California
Posts: 62
Default

FINALLY!
Alright guys, I got it working. Thanks again for your help.
Just so no one has to go through this again let me outline what I did.

I'm not entirely sure why I didn't get player_tables when I originally set up the server. It's possible it either didn't download it or I screwed it up somewhere. load_bots.sql was trying to pull from that folder but it couldn't because it didn't exist. I was able to find the scripts at
http://projecteqdb.googlecode.com/sv...k/peqdatabase/
and using SVN Checkout, I was able to download them. After fixing load_bots.sql to reflect the location of where I put them (didn't seem to work correctly otherwise) it was all sourced into my database and the tables for bots, bot inventories, etc were all there.
When I had originally set up the server I had checked enable bots (or maybe I imagined it). I had tried it again before sourcing the player_tables into my database and it didn't seem to work. So using CMake I did it a third time. I'm not sure if it had something to do with the lack of tables or if I screwed it up somewhere, but when I redid it, making sure bots was checked, configured, generated and copied over the new files, it all seemed to work. I created a few bots and spawned them just to be safe but I haven't encountered any issues yet.

So to sum it all up:
http://projecteqdb.googlecode.com/sv...k/peqdatabase/
Get the player_tables and source the bot related ones into your database.
Then re-run CMake (or just run it if it's your first time), configure and generate and copy the new files over.
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