Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 01-14-2014, 09:08 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default

A quick update. Sometimes just writing the question out helps.
I believe I misunderstood the message, and it was saying that there was no LOS from the end vertex to any path node. On further inspection, the Z coord of the destination vertex had been set to -999999.

This was due to FindBestZ not finding a point above ground. FindClosestZ did the trick. Z-fixup was needed to keep the NPC from bouncing around when it neared the waypoint. I used #loc to get the coords of the waypoint, and that might not agree exactly with the terrain.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:07 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3