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  #1  
Old 02-14-2014, 02:05 PM
Nydosa's Avatar
Nydosa
Sarnak
 
Join Date: Jan 2013
Posts: 61
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Getting classic skeletons will also net you classic tigers and classic wolves.

To do so, put global6_chr.s3d in a sub-folder or rename it. This will give you skeletons with weird faces/hips. You can fix this by doing the same to gequip5.wld, although you'll lose some PoP weapon graphics. To fix this professionally, you will need to either a) download the texture swapping tools to replace the luclin skele face/hip in gequip5.wld, or b) download the global load from project 1999's site and use their models. Option b will give you significantly less global models than a.

To get the weapons, I believe you just need to not load everything past gequip5 (those are the weapon files). Doing option b will solve this for you as well. You'll lose a bunch of weapon graphics if your goal is to get the old clubs or whatnot.

*Note, without some significant coding, you will only see one model of the skeleton. By default, you'll only get the white one, but with texture swapping you can easily get the brown one.
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  #2  
Old 02-14-2014, 02:28 PM
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BasketCase209
Fire Beetle
 
Join Date: Feb 2006
Location: California
Posts: 28
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You rock!
Thanks for the info. My goal is the return just the classic weapon models without messing up anything else.
You mentioned a texture swapping texture swapper? Is there a guide somewhere with step by step instructions? I'm a bit of a noob at this but I'm very open to learning.
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  #3  
Old 02-14-2014, 04:09 PM
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Nydosa
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Join Date: Jan 2013
Posts: 61
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There are two that I use. Download s3dspy and Zone Converter here:
http://www.georgestools.chrsschb.com//

Here's an example modification I did with the elementals...I stole the new textures from other EQ NPCs/Zones.
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