Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 02-23-2014, 11:26 PM
wtbmacestun
Fire Beetle
 
Join Date: Mar 2010
Posts: 16
Default

I have a copy of the code kegz used to fix ac on his server if anyone is interested.

Actually I found it in his github as well. Here you go

https://github.com/epicemu/Server/bl...one/attack.cpp

Code:
if(RuleB(Combat, UseIntervalAC)) {			
			//int8 leveldif = ((other->GetLevel()) - (this->GetLevel())); // //AC Damage Reduction Level Diff - Kegz @ EpicEmu.com
			damage = ((max_dmg+eleBane) - (otherac * acdiv/100.0f)); //AC Damage Reduction - Kegz @ EpicEmu.com
		}
		else {
			//float acdiv2 = 0.25;
			//int otherac = other->GetAC();
			//damage = ((max_dmg+eleBane) - (otherac * acdiv2/100.0f));
			damage = ((max_dmg+eleBane) - (otherac * acdiv/100.0f));
		}		

		//check if we're hitting above our max or below it.
		if((min_dmg+eleBane) != 0 && damage < (min_dmg+eleBane)) {
			mlog(COMBAT__DAMAGE, "Damage (%d) is below min (%d). Setting to min.", damage, (min_dmg+eleBane));
		    //damage = (min_dmg+eleBane);
			damage = ((min_dmg+eleBane) - (otherac * acdiv/100.0f));
		}
		if((max_dmg+eleBane) != 0 && damage > (max_dmg+eleBane)) {
			mlog(COMBAT__DAMAGE, "Damage (%d) is above max (%d). Setting to max.", damage, (max_dmg+eleBane));
		    //damage = (max_dmg+eleBane);
			damage = ((max_dmg+eleBane) - (otherac * acdiv/100.0f));
		}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:21 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3