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Old 03-22-2014, 02:03 AM
Esildor
Hill Giant
 
Join Date: Feb 2010
Posts: 207
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Quote:
Originally Posted by NatedogEZ View Post
Yes that is correct... set runspeed to 1 in database and change runspeed to 0 when it spawns
So I actually don't want his speed to be 0 when he spawns, so, that's fine.

I changed it to 1 in the database, basically what the boss does is ports away at 76, 51, 26 and adds spawn .. he's supposed to remain "invulnerable" and perma rooted where he gets moved to and not be part of the fight until after the timer goes down. I THINK it's modifying his run speed when it moves him away to 0, but then he's like warping back on top of me .. weird

Edit: Yeah. I don't think you can play with runspeed from 0 to 1 or 1 to 0. With having him start at 0(in DB) you can't add runspeed(as you figured out) and it seems when you have it start at runspeed of 1(in DB) and then try to make his runspeed 0 via modifynpcstat it's making it warp onto me.
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