Quote:
Originally Posted by Uleat
Ok..definitely looks like you have more attacks dual-wielding empty fists.
I'm still not sure why it was originally coded that way..but, I will take a closer at the attack code.
I agree..it doesn't make sense why no one else couldn't use both fists in a fist fight.
One thing I did find was that as a monk's level increases, his (her) fist damage rating increases..but, that doesn't correlate to d-w'ness of fists.
Since I didn't change the original effective behavior, I'll look into this at a future date. I'm really trying to finalize the item/inventory code in this rework
so I can move on to all of the calling code and database changes, and don't want to get side-tracked on this project (again...)
Funny thing about that 'margin of error' with the object..what if ripostes go off with an object and not an empty hand?
PRE-POST EDIT: Yes, I will add a rule for that :P
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Riposte rate was roughly consistent across both samples, and not high enough to confuse the result which is why I left it in. Eq designers opted for a simple combat system compared to many other mud codebases around at the time.. so personally I wouldn't look for complexity to mirror live, simplest is probably closest
