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Old 05-12-2014, 01:26 AM
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knowom
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Default UO itemization project

I think I've decided my next big custom code plans is a UO itemization project. My aim it to simply recreating the games original classic itemization according to the Prima guide. It should be pretty straight forward just time consuming.

That's the initial plan for now depending on how much that burns me out to complete I may tweak them with some EQ flavor stat enhancements. Anyway that's my intentions, but I have no idea how long it will take to complete. I hope someone finds this exciting.

I'm kind of dreading doing it because it'll take a lot of time, but I feel it'll be really cool when it's finally finished.
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Old 05-14-2014, 04:25 AM
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knowom
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I was trying to start in on this idea, but I'm not sure it's possible or it would probably have some slight differences.

UO had fixed speed which represented delay, but it had variable damage. Here's a small example of how that looked.

2-16 damage 20 speed
2-8 damage 50 speed
2-8 damage 50 speed
2-8 damage 43 speed

According to the official guide it says Range of numbers. If the value listed is a range (for example 15-3, will vary creature to creature (or NPC to NPC) between the two numbers.

Then it has speed rather than delay where higher numbers are better. It was kind of like delay in reverse. Dex also on top of the item speed played into swing speed acting as a form of haste tied into dex essentially.

I'm thinking I'll just take the highest damage value on items and use those and call that close enough for the damage values then for delay I'll treat a value like (for example 80 delay equivalent to 20 speed) or (for example 43 speed like 57 delay) it not be fully accurate, but it'll be close enough for me at least.

Speed in UO never went lower than 20 or higher than 80 so reversing a high speed value for a low delay shouldn't have any issues as far as that's concerned I don't believe. I think it'll work as a rough approximation.

I'm curious to see how it works out honestly. Also UO and UO:T2A item values differed the values got tweaked a bit in the expansion. The version I'll be doing it based around is the latter as it was largely improved for the better overall nearly across the board. There isn't much reason to do it for the former. I may after for the sake of being thorough though plus it could just provide additional stepping stone upgrade content.
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  #3  
Old 06-01-2014, 06:41 PM
Davood
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you could use dex and a charm file script to handle increase in haste based on dex
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