Thank You Trumpcard, for pointing that out. Yeah, I ripped the original from a standard object library of mine. I will fix the .zip file after I reply to this.
I found the problem you pointed out and also a leftover test point in DialogDlg::FindZones() where I: if(TRUE) lol..
If anything I can do might help the project in any way - I am very happy! Until the next EqEmu source release, I am going to continue a project I started tonight to root out and fix wierd stuff I found in the lootdrop tables. (like chance being set to zero) and some named mobs having no drop entries that I can find by hand.
I would like to dink with some of the cool "partially completed" features in the Zone source but, I don't want to spend time on something that will be replaced soon enough.
Thanks again for the reply.