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Old 09-16-2014, 06:40 PM
zerjz3
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Join Date: Aug 2010
Location: Sanctuary
Posts: 269
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Enchanter

Enchanters are masters of the material world, augmenting and altering objects as they see fit. With a wave of the hand, they can curse and uncurse items, supercharge their allies, and severely weaken their opponents. Enchanters are also able to communicate with the supernatural realm, calling forth a friendly magical wisp to aid them on their travels. Many Enchanters choose to specialize in the art of jewelcrafting, as precious gems are particularly conducive to their enchantment magics.

* Mental Clarity
* Enchanting Wisp
* Mesmerization
* Project Illusion
* Enchant Gems
* Mass Group Buff

Alchemist

Alchemists are primarily interested in the conversion and transference of one material to another - at a cost. The main pillar of Alchemy is that of Equivalent Exchange: For every gain, there must be an equal loss. Alchemists can create amazing potions unseen elsewhere in the world, using specialized waters and plant materials. They can also create poisons, able to be applied to weapons, food, drink, and used directly on the target of the poisoning. Alchemists are able to imbue precious metals, and even convert them to new metals altogether.

* Alchemy Mastery
* Brewing Mastery
* Radiant Cure
* Spell Casting Subtlety
* Mystical Attuning
* Salvage
* Spiritual Channeling

Assassin

The Assassin is a master of dealing death unexpectedly. Lurking in the shadows, one never knows when an Assassin may strike. These clever rogues are proficient in using piercing and slashing weapons for a clean, quick kill. The Assassin is able to talk his way out of almost any situation, and will be quick to flee when things don't go according to his plan.

* Escape
* Ambidexterity
* Acrobatics
* Innate Camouflage
* Combat Fury
* Chaotic Stab
* Increased Run Speed

Archer

The Archer is a master marksman, luring her prey into snare traps and then picking them off from a distance with her bow. A capable scout and hunter, the Archer can aid allies by foraging for food, fishing, leatherworking, and providing basic medical care.

* Increased Run Speed
* First Aid
* Archery Mastery
* Thick Skin
* Tailoring Mastery
* Foraging
* Tracking
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