Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 09-20-2014, 07:14 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default

Nilbog does not mention obstacles like water, or lack of LOS. I'm pretty sure the pathfinding code looks for the closest node with LOS and no obstacles, and plots a straight line (in 3D) to the next waypoint. This is what causes the "hopping" some mobs are seen to exhibit: The interpolated point is in the air, and gravity causes them to fall.

I'll sometimes test a path by spawning a neutral mob, running to the other waypoint, and then using #damage to aggro the mob. For extra tough spots, like Crescent Reach, I log a second character in and chase the mob as it runs from path node to path node.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3