Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 10-08-2014, 11:30 AM
CoryWalker
Fire Beetle
 
Join Date: Oct 2014
Posts: 23
Default

KLS - to answer your actual question - we most certainly could add a flag for FreeBSD in the cmake files. However, I believe this would make both the source code and the build system slightly more complex.

I almost always favor the strategy of getting the source code to be able to be compiled without adding switches to the build system and minimizing the number of conditional preprocessor directives - unless there is some huge benefit to doing otherwise.
Reply With Quote
 

Tags
clang, freebsd, gcc


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:11 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3