There's another value set to 75 somewhere over there as well...
I removed that from SkillUseTypes enumeration because it interfered with future skill additions.
Generic combines shouldn't grant specific skill updates..so, I'll see if I can incorporate/implement the 'Extended Skill' values.
(I'll try not to mess up your working setup..but, keep an eye out for updates)
EDIT: I don't recall removing the value from skill return..but, I'll check that too.
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Uleat of Bertoxxulous
Compilin' Dirty
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