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Old 11-13-2014, 04:02 AM
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knowom
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Join Date: Jun 2006
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This ended up turning out kinda neat looking. It is quite easy to adjusting the X, Y, or Z coordinates by via increasing or decreasing them to separate the new NPC spawns and tweak them to taste. For testing purposes I decreased all my new spawn ID's X coordinate values by -1 for Erudnext just to see how it would look. They are still a little bunched together, but aren't stacked right on top at least it gave me a rough idea at least. Ideally you'd tweak each by hand, but that would be more time consuming, but I just wanted a rough ball idea of how it can look.

Now the cool part is pathing worked as I suspected it would. Basically it means it's very easily modify and manipulate pathing say you want to spice of pathing in a given area further. For example say a simple path route in one direction say 100 feet turn around and comes back you couple duplicate it 5 times change the coordinates a bit so they are spaced around in a circle and facing each other then turn they turn around and path outward 100 feet and turn around and converge back into the tight circle again pretty neat effect for not a ton of effort. Now a different idea would be space them in front of each other so they path behind each other in a line kinda cool. How about making a bunch meet in the middle or crossing each other on a set path? Lot's of potential and it's not super involved.

I kinda wish I had a better way to modify and tweak the actual coordinates and facing direction out of game w/o having to hodgepodge it at random. You can really alter and enhance a zone in cool ways with this fairly quick and easy on a mass scale.
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