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      | Development::Bots Forum for bots. |  
	
	
		
	
	
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				01-24-2015, 09:38 PM
			
			
			
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			|  | Hill Giant |  | 
					Join Date: Oct 2010 
						Posts: 143
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 5.1 not 5.5.  At least in windows, 5.5 will not work supposedly, not sure about Linux.  I would try 5.1 as the guide says. |  
	
		
	
	
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				01-25-2015, 11:36 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Sep 2005 
						Posts: 114
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 it didnt work on 5.1 either |  
	
		
	
	
 
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				06-12-2015, 12:31 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2004 
						Posts: 19
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 Latest repo pull has a 'incomlpete' load_bots.sql.    Once created, you can alter the following table to look as follows/use the following to modify create statement in load_bots.sql.
 CREATE TABLE `botbuffs` (
 `BotBuffId` int(10) unsigned NOT NULL AUTO_INCREMENT,
 `BotId` int(10) unsigned NOT NULL DEFAULT '0',
 `SpellId` int(10) unsigned NOT NULL DEFAULT '0',
 `CasterLevel` int(10) unsigned NOT NULL DEFAULT '0',
 `DurationFormula` int(10) unsigned NOT NULL DEFAULT '0',
 `TicsRemaining` int(11) unsigned NOT NULL DEFAULT '0',
 `PoisonCounters` int(11) unsigned NOT NULL DEFAULT '0',
 `DiseaseCounters` int(11) unsigned NOT NULL DEFAULT '0',
 `CurseCounters` int(11) unsigned NOT NULL DEFAULT '0',
 `CorruptionCounters` int(11) unsigned NOT NULL DEFAULT '0',
 `HitCount` int(10) unsigned NOT NULL DEFAULT '0',
 `MeleeRune` int(10) unsigned NOT NULL DEFAULT '0',
 `MagicRune` int(10) unsigned NOT NULL DEFAULT '0',
 `Dot_Rune` int(10) unsigned NOT NULL DEFAULT '0',
 `DeathSaveSuccessChance` int(10) unsigned NOT NULL DEFAULT '0',
 `CasterAARank` int(10) unsigned NOT NULL DEFAULT '0',
 `caston_x` int(10) NOT NULL DEFAULT '0',
 `Persistent` tinyint(1) NOT NULL DEFAULT '0',
 `caston_y` int(10) NOT NULL DEFAULT '0',
 `caston_z` int(10) NOT NULL DEFAULT '0',
 `ExtraDIChance` int(10) NOT NULL DEFAULT '0',
 PRIMARY KEY (`BotBuffId`),
 KEY `FK_botbuff_1` (`BotId`),
 CONSTRAINT `FK_botbuff_1` FOREIGN KEY (`BotId`) REFERENCES `bots` (`BotID`)
 ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
 
 In addition, a find/replace may have occurred ... as character_data was truncated a few times to just character_  .... so you should check that as well.
 
			
			
			
			
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				06-15-2015, 12:13 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2013 Location: Indianapolis, IN 
						Posts: 8
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 In a previous thread there were some variables that were missing from the current PEQ database someone mentioned a fix for.  There were also 3 others I found from the error message I received in-game. 
I have added them and have bots 100% working now with the latest PEQ database.
 
Here is link to a zip file with a working load and drop bots.sql and also a complete .sql files of the 2 items that needed missing variables added.
Working Bots 
Specifically listed below.  caston_x, caston_y, and caston_z were missing along with ExtraDIChance.
 
for vwbotcharactermobs the syntac was bit jumbled on the PEQ database, below is correct, just plug it in.
 
	Code: CREATE ALGORITHM=UNDEFINED DEFINER=`root`@`localhost` SQL SECURITY DEFINER VIEW `vwbotcharactermobs` AS select 'C' AS `mobtype`,`c`.`id` AS `id`,`c`.`name` AS `name`,`c`.`class` AS `class`,`c`.`level` AS `level`,`c`.`last_login` AS `timelaston`,`c`.`zone_id` AS `zoneid` from `character_data` `c` union all select 'B' AS `mobtype`,`b`.`BotID` AS `id`,`b`.`Name` AS `name`,`b`.`Class` AS `class`,`b`.`BotLevel` AS `level`,0 AS `timelaston`,0 AS `zoneid` from `bots` `b`; 
	Code: CREATE TABLE IF NOT EXISTS `botbuffs` (
  `BotBuffId` int(10) unsigned NOT NULL,
  `BotId` int(10) unsigned NOT NULL DEFAULT '0',
  `SpellId` int(10) unsigned NOT NULL DEFAULT '0',
  `CasterLevel` int(10) unsigned NOT NULL DEFAULT '0',
  `DurationFormula` int(10) unsigned NOT NULL DEFAULT '0',
  `TicsRemaining` int(11) unsigned NOT NULL DEFAULT '0',
  `PoisonCounters` int(11) unsigned NOT NULL DEFAULT '0',
  `DiseaseCounters` int(11) unsigned NOT NULL DEFAULT '0',
  `CurseCounters` int(11) unsigned NOT NULL DEFAULT '0',
  `CorruptionCounters` int(11) unsigned NOT NULL DEFAULT '0',
  `HitCount` int(10) unsigned NOT NULL DEFAULT '0',
  `MeleeRune` int(10) unsigned NOT NULL DEFAULT '0',
  `MagicRune` int(10) unsigned NOT NULL DEFAULT '0',
  `dot_rune` int(10) unsigned NOT NULL DEFAULT '0',
  `caston_x` int(10) unsigned NOT NULL DEFAULT '0',
  `DeathSaveSuccessChance` int(10) unsigned NOT NULL DEFAULT '0',
  `CasterAARank` int(10) unsigned NOT NULL DEFAULT '0',
  `Persistent` tinyint(1) NOT NULL DEFAULT '0',
  `caston_y` int(10) unsigned NOT NULL DEFAULT '0',
  `caston_z` int(10) unsigned NOT NULL DEFAULT '0',
  `ExtraDIChance` int(10) unsigned NOT NULL DEFAULT '0'
) ENGINE=InnoDB AUTO_INCREMENT=231 DEFAULT CHARSET=latin1;
			
			
			
			
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				06-15-2015, 11:37 AM
			
			
			
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			|  | Discordant |  | 
					Join Date: Nov 2005 
						Posts: 270
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 It will be a few days before I can make your bot update, but issue I am having is if it's a PC and 1 bot in the group and the bot dies it crashes the zone. Are you having this issue after your bot fixes?
 Peyton
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				06-15-2015, 11:57 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Oct 2011 
						Posts: 132
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	Quote: 
	
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					Originally Posted by jpyou127  It will be a few days before I can make your bot update, but issue I am having is if it's a PC and 1 bot in the group and the bot dies it crashes the zone. Are you having this issue after your bot fixes?
 Peyton
 |  Sounds like you have old source,  that has been fixed,  pull the latest source |  
	
		
	
	
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				06-15-2015, 12:04 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2013 Location: Indianapolis, IN 
						Posts: 8
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 I followed the windows server setup guide to a T.  It says the latest source is at: http://peqtgc.com/releases  ...
 
and compiled the source myself straight from github.
 
Apparently it isn't, where can I find it?
 
edit: er sorry couldn't tell if you were talking to me or the poster above. |  
	
		
	
	
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				06-15-2015, 12:10 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Oct 2011 
						Posts: 132
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	Quote: 
	
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					Originally Posted by CodyF86  I followed the windows server setup guide to a T.  It says the latest source is at: http://peqtgc.com/releases  ...
 
and compiled the source myself straight from github.
 
Apparently it isn't, where can I find it? |  that is a link to the database |  
	
		
	
	
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				06-15-2015, 12:15 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Oct 2011 
						Posts: 132
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 the source is from github, which you probably have a recent one if you recently did it |  
	
		
	
	
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				06-18-2015, 11:32 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2004 
						Posts: 19
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 The only issue I am having with Bots now is the run speed -- what variable/setting defines how BOT's adjust their run speed to the PC?  Or is there a means to get them to cast SOW on themselves?
 What I am seeing is that bots are not keeping up to me even without me being sow'd.
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				06-19-2015, 07:03 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2013 Location: Indianapolis, IN 
						Posts: 8
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 That's interesting.  With GMspeed on they following me at warp speed like their run speed is related to your characters.
 I did notice they do tend to walk without gmspeed on though.  I'll go play with it some more.
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				06-20-2015, 03:42 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2004 
						Posts: 19
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 Thank you Cody!  
 If you would not mind as well, it seems that #bot resurrectme signals a response from the Bot Cleric, and the Bot response via say that they are trying, but the spell is never cast.
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				06-20-2015, 04:15 AM
			
			
			
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			| Administrator |  | 
					Join Date: May 2013 Location: United States 
						Posts: 1,604
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 #bot resurrectme works correctly, do you have a target when you're doing it?  
	Code: if(!strcasecmp(sep->arg[1], "resurrectme"))    {
    Mob *target = c->GetTarget();
    if(target == nullptr || !target->IsCorpse()) {
        c->Message(15, "You must select a corpse!");
        return;
    }
    if(c->IsGrouped()) {
        bool hasrezzer = false;
        Group *g = c->GetGroup();
        for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
            if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == CLERIC)) {
                hasrezzer = true;
                Mob *rezzer = g->members[i];
                rezzer->CastToBot()->BotGroupSay(rezzer->CastToBot(), "Trying to resurrect %s.", target->GetCleanName());
                rezzer->CastToBot()->Bot_Command_RezzTarget(target);
                break;
            }
        }
        
        if(!hasrezzer)
            c->Message(15, "You must have a Cleric in your group!");
    } else
        c->Message(15, "You must have a Cleric in your group!");
    
    return;
} Side note, bots inherit their runspeed from the mob they're following (you usually):  
	Code: if(AImovement_timer->Check()) {
    if(GetFollowID()) {
        Mob* follow = entity_list.GetMob(GetFollowID());
        if(follow) {
            float dist = DistanceSquared(m_Position, follow->GetPosition());
            int speed = follow->GetRunspeed();
            if(dist < GetFollowDistance() + 1000)
                speed = follow->GetWalkspeed();
            if(dist > GetFollowDistance()) {
                CalculateNewPosition2(follow->GetX(), follow->GetY(), follow->GetZ(), speed);
                if(rest_timer.Enabled())
                    rest_timer.Disable();
                return;
            } else {
                if(moved) {
                    moved = false;
                    SetCurrentSpeed(0);
                }
            }
        }
    }
}
			
			
			
			
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				06-20-2015, 05:42 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2004 
						Posts: 19
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 I do have the corpse targeted, and I am seeing the "trying to rez" message -- just the rez never comes. |  
	
		
	
	
	
	
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