Quote:
	
	
		
			
				
					Originally Posted by  Kingly_Krab
					 
				 
				Do you have multiple rulesets, if so, is the zone you're in on the ruleset you modified? 
Here's the code. 
zone/attack.cpp:  
	Code: 
	if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10))
    max_hit = (RuleI(Combat, HitCapPre10));
else if(GetLevel() < 20 && max_hit > RuleI(Combat, HitCapPre20))
    max_hit = (RuleI(Combat, HitCapPre20));
 zone/tune.cpp:  
	Code: 
	if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10))
    max_hit = (RuleI(Combat, HitCapPre10));
else if(GetLevel() < 20 && max_hit > RuleI(Combat, HitCapPre20))
    max_hit = (RuleI(Combat, HitCapPre20));
  
			
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 Yes, I have multiple rule sets.
The HitCap Rule_Value is Ruleset_ID 10 (EQEmu_Default)
I had to create a custom Ruleset_ID of 11 to control max levels in each zone.
This means my zones will never have Ruleset_ID 10 as they will all need to have a Ruleset assigned to them that controls max level.
Is there any way to have more the one ruleset per zone or any way to tie them together somehow?
I  saw something about using # to make something global?  Can you advise if the following would work?
<Original Values>
Table: Rule_Values
Ruleset_ID: 10
Rule_Name: Combat:HitCapPre10
Rule_Value: 20
<Proposed Values>
Table: Rule_Values
Ruleset_ID: #
Rule_Name: Combat:HitCapPre10
Rule_Value: 500
<Additional Question>
Does the use of Ruleset_ID: # require me to create a new Ruleset_ID in the Rule_Sets table?
Example:
Ruleset_ID: #
Name: Global_Rule