Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 12-12-2002, 07:31 AM
_dev_toaster
Fire Beetle
 
Join Date: Dec 2002
Posts: 4
Default

Yes, the buff stays when you do /pet get lost. I ment, when the buff fades, or you remove the buff ... it doesn't issue a /pet get lost.

When you do a /pet get lost, remove the pet then try to cast another familiar, it has problems. Says you already have a pet, I belive its a bug in the pet code.

I don't know what the PoP familiar looks like. But, I just relized a mistake I made in my code. Familiar4 is the SoL aaxp familiar, which is green. I don't know about the PoP familiar, that will need to be changed.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3