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Old 07-11-2015, 05:10 PM
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Uleat
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Join Date: Apr 2012
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Once you get get past the initial handshake, it's pretty much event-driven..with a few exceptions like you noted.

I assume you've already found this: https://github.com/EQEmu/Server/blob...ent_packet.cpp

On the out-going side..there's really not much coherency. Packet creation could be any where there is access to a data
stream.


To complicate things, we support multiple clients..with each having a chance of added/removed features and different
payload formatting.

If possible, we try to format server data structures to represent one of the clients.

When that's not possible, a 'hybrid' format is usually employed.


As far as documentation..there really is none.

Our wiki (http://wiki.eqemulator.org/i?M=Wiki) is really setup for user/admin/content developers, not code developers.

This base code has been around for over a decade and most contributors are (have been) part-time volunteers.


If you have specific questions, you can post them in the forums, or hop on irc and see if you can get a response there.
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