Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 07-11-2015, 07:19 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

The server netcode is a bit of a mess to read. I made a start at a client networking library a little while ago that you might find a bit easier to follow. Doesn't have many of the details filled out (basically all it can do at this point is connect to a server masquerading as your client of choice, then send some chat messages and not much else) but the fundamentals are there. Socket -> Ack Manager -> Protocol Receiver probably the best places to start.

One thing I'd like to say about EQ's networking is that it kinda sucks. Plenty of one-off oddities and conditionally-present flags that seem like things that crept in over time and were never properly incorporated into the design. Could have saved some headaches if they just reserved an extra byte or two in the per-packet header for some 1-bit flags.
Reply With Quote
 

Tags
network, server


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3