Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-17-2015, 12:19 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

This is where OP_Taunt would be initially handled: https://github.com/EQEmu/Server/blob...ket.cpp#L13096

Which, then, would call this: https://github.com/EQEmu/Server/blob...acks.cpp#L2100


There doesn't appear to be any client version-specific code in these functions..so, the actual behavior 'should' be the same between the two clients - unless, one of
them has built-in checks to prevent the taunt packet from being sent.

So, you can see from the function in the second link that there are a lot of conditions that determine a successful taunt.


I would make sure that your actual skill is high enough to be an effective taunt attempt - like AdrianD mentioned.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 09-17-2015, 01:04 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Taunt was broken for a period of time prior to like March 2015 ish (which i fixed).

If the repack source is earlier than that and it might be given the timing it came out, that would explain it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3