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Old 10-13-2015, 03:29 PM
MarcusD
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Join Date: Jan 2015
Posts: 75
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Quote:
Originally Posted by Kingly_Krab View Post
This is all pretty cool, but you have a lot of code to re-write as far as the source is concerned if you want to completely re-do the statistics system as well as the regeneration calculations. Some of this could be done in Perl/Lua probably. However, I've noticed that some stuff, like health and statistics are really wonky if you try to alter them with custom server-side calculations, by that I mean, your changes may or may not show. I remember when I used a quest global "Rebirth" to modify spell and melee damage proportionally to your "Rebirth" global, like Rebirth 100 is 20 times damage. That stuff worked for me, but damage is server-side calculated, some stuff is client-side and can't be changed really. But you'd just have to try your ideas in the code and see how they work out.
Cool good to know. Ya I'm not sure how much could be done with the database but I might go back to dikumud to get this mechanic working there then bring it to eq that way. No idea yet but my main strength is on design in many fields and less about implementation but I do work on implementation and execution on everything I do. I just figured if any prodigy coders wanted a custom game mechanic design to work on implementing, here would be a fun one.
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