Quote:
Originally Posted by mgellan
Personally I'd use LambdaMOO, object oriented y'know. I coded a shitload of stuff in MOO code on Dragonsfire MOO, including a Harper Songbook that emitted muzak and responded to RP queues in the crowd while emitting songs. Good times
Of course, that assumes your central hypothesis has some merit, which alas falls into the "I don't understand it so it must be easy" category.
Regards,
Mg
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From what I've gathered MOO was the backbone of Ultima Online, the sims and other games like that. MUD was the backbone of EQ, then blizzard somehow ripped off EQ it seems like to make WoW. Even if EQ wrote a new diku like MUD from scratch it is plainly obvious that EQ is a MUD at its core without a doubt. So MUD seems to be that really challenging combat mechanic wheras MOO is more social games. I would be interested to find out how SimCity/rollercoaster tycoon/incredible machine type of game started out.