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  #11  
Old 12-27-2002, 02:18 PM
a_Guest03
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Join Date: Jun 2002
Posts: 1,693
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I'd like to be able to put race / class bonuses in all stats for mobs and have an equation that finds hitpoints / damage. Would this be possible or is the lag too much?

Have the mob get a bonus to STR and INT if it's an SK, have it get -INT and +STR if it's ogre, and then use a level multiplier to figure out the value of hitpoints, etc. If this has been tried, I'd just like to know what's holding it up so I can try to think up another suitable solution with a similar result.

I'd also like to have a superficial level (multiplier for HP, etc) and a real level (for exp and conning). The superficial level of Dvynn or whatever his name is might be 35, but he might con 30. That way you can easily set up undercons and overcons.

We can set the mathmeticians to perfecting the calculations to be like VI's.
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