Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 03-17-2016, 05:42 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Found in the RoF2 client translator code:

https://github.com/EQEmu/Server/blob...structs.h#L108
https://github.com/EQEmu/Server/blob...tructs.h#L1138

This is where we write the server allocated size:
https://github.com/EQEmu/Server/blob...rof2.cpp#L2312

And, this is where we fill-in the difference between server and client with 'blank' data:
https://github.com/EQEmu/Server/blob...rof2.cpp#L2319


Obviously, the client can 'hold' more spell data..but, the server is not coded to, as yet.


EDIT:

I'm not familiar with content, per se..but, there are ways to 'limit' it through the code and database settings.

There are a lot of posts concerning content limiting around, though.
__________________
Uleat of Bertoxxulous

Compilin' Dirty

Last edited by Uleat; 03-17-2016 at 06:01 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3