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  #11  
Old 04-06-2016, 07:19 PM
AsmoTiC
Sarnak
 
Join Date: Aug 2004
Posts: 50
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wow, thanks for all the information!

The alias works great, will need to get used to them like I have with the full command, but they will certainly help until a load/save option comes available (if it's possible).

Went ahead and tested the HR. Using a 65 Ogre Warrior (6100hp 1400ac) running Defensive Disc against Derakor the Vindicator (Red con). HR was 5 Clerics, all 65. No restrictions on spells.

Heal Rotation Settings:
Current stat: active
Casting interval: 2 seconds
Fast Heals: off
Adaptive targeting: off
Casting override: off
Base hp limits - Crit: 10%, Safe: 95%
Cloth hp limits - Crit: 30%, Safe: 95%
Leather hp limits - Crit: 25%, Safe: 90%
Chain hp limits - Crit: 15%, Safe: 80%
Plate hp limits - Crit: 10%, Safe: 75%
Heal Rotataion Members:
(1) CLR1
(2) CLR2
(3) CLR3
(4) CLR4
(5) CLR5
Heal Rotataion Targets:
(1) WAR

This results in my death before the first CH lands. The first 4 CH's get started, but i'm dead before the 5th and final one starts (giving you a time frame from start to finish). Now if I have a boxed cleric put a Hot on me, and land a Fast heal on me, the rotation works great keeping me up for the remainder of the fight. This is why I was hoping for a proactive start to the rotation, so I wouldn't have to wait the full 10+ seconds before the first heal lands from the hr group.

Testing out your ^hrsafe and ^hrcrit, same values (95% locked as you said, and 50% adjusted), Made sure the percents were for both Base and Plate. Result was the same as above; first 4 CH's get started, but none land.

Did try one more thing. Added a Bot Shaman to the Warriors group, outside of the HR. This adjusted the stats a little (6640hp, 1425ac). With the spotheal from the Bot Shaman, it bought enough time for the rotation to start running cleanly.

Anyway, i'm happy to test a bunch of different scenarios for you, just let me know. Thanks again for taking a look at my earlier suggestion and for your detailed response.
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