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  #37  
Old 06-26-2016, 09:15 PM
atrayas
Hill Giant
 
Join Date: Jun 2010
Posts: 105
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When I develop content I think of three major things.
•Will it be fun
•Will it be unique
•Will it have a risk vs reward worth doing

So saying that I really enjoy creating content that will bring people together as a community so that they may tackle mechanics they have not yet seen. I do not like just putting in the generic tank and spank bosses as loot pinata's but rather concentrate more on creating mechanics that will have people think an event through.

Another thing I enjoy is the lore. I like creating my own or even putting a spin on existing eq lore to give content a theme so to speak. Personally I have always loved the lore of eq and to build upon that is very fun imo.

Hub zones are a nice quality of live improvement for a smaller server and I dont oppose a buff bot as long as there are limitations. For example on my server our buff but does not cast the best buffs available but its enough to give a soloer a little bit of an edge. Doing this I see players doing MGB's in the hub and players asking for buffs in ooc. The sense of community on a server is what really makes any server shine imo.

Economy is also something my team and I have been discussing. Im sure all of you guys know that creating an active economy in everquest, especially on a smaller server geared towards small group play is a task in itself. I would love to be able to create a thriving economy that keeps the platinum moving constantly.

Gm involvement is another thing that is hard to achieve on a smaller server since most only have one or two dedicated gm's to do the day to day activities associated with said server. I have in the past and even now try and recruit helpful, trusted members of a servers community and start them off as a guide so that they can grow into a developer over time.

So that is just a small part of what I think a successful server should have. There is always more but to avoid creating a huge wall of text i'll keep it short.
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