I completely understand and agree with what you're saying. Though you can leave the ports to dynamic in the launcher and ignore that part. Also, they restart just fine even if static.
If you do set the timeout delay to a week, or a year, or a decade, it's functionally static after the initial launch though, correct? Until the obscenely long timeout is met and it actually flushes the zone?
The idea for my use case has always been like Live - If an NPC spawns, it's going to be up with exactly the same loot table until a) the server gets rebooted, b) he gets killed, or c) the zone crashes. Certainly there's a cost to running a static zone, but to keep that case working for any situation - even one where a zone might not be used for a week - I would just choose static in that case.
Like I said - I get it. But if you use a launcher for the static zones, a lot more of the benefit columns get ticked.
