|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

03-14-2017, 05:59 AM
|
Discordant
|
|
Join Date: Oct 2016
Posts: 445
|
|
Quote:
Originally Posted by NostalgiaEQ
It appears few if any servers that secrets has started are still around so don't go into this expecting your character will last long.
|
"It appears" ?
Nostaligia, you insult people's intelligence. Your statement was an obvious deliberate dig at something you know
nothing about. You've proved that in a lot of your past posts.
|

03-13-2017, 01:41 PM
|
Sarnak
|
|
Join Date: Jan 2011
Location: Northern VA
Posts: 91
|
|
If you're instancing zones, why have a limit of 1 login per IP?
|

03-13-2017, 02:12 PM
|
 |
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,449
|
|
Quote:
Originally Posted by daerath
If you're instancing zones, why have a limit of 1 login per IP?
|
Case and point: Project 1999. Players cannot be gentlemen about spawns, and it is more headache than it is typically worth to police players.
That, and I would like to do lockout style stuff with instances.
IE; a prompt for an entire guild appears after 15 or more players from the same guild are in a zone. The players enter an instance, and kill Lord Nagafen.
Each individual character who has access to the instance gets a lockout timer applied to the zone.
You must be in the guild to join the instance, and the lockout applies even if you are offline.
Upon defeating Nagafen (or the first boss in general), the players get a 'successful lockout' timer. This applies to all parties that are assigned to the instance, and they cannot join a new instance until their lockout timer expires.
|
 |
|
 |

03-13-2017, 02:35 PM
|
Sarnak
|
|
Join Date: Jan 2011
Location: Northern VA
Posts: 91
|
|
Quote:
Originally Posted by Secrets
Case and point: Project 1999. Players cannot be gentlemen about spawns, and it is more headache than it is typically worth to police players.
That, and I would like to do lockout style stuff with instances.
IE; a prompt for an entire guild appears after 15 or more players from the same guild are in a zone. The players enter an instance, and kill Lord Nagafen.
Each individual character who has access to the instance gets a lockout timer applied to the zone.
You must be in the guild to join the instance, and the lockout applies even if you are offline.
Upon defeating Nagafen (or the first boss in general), the players get a 'successful lockout' timer. This applies to all parties that are assigned to the instance, and they cannot join a new instance until their lockout timer expires.
|
Ah, so in this case instancing is for bosses? What about zones with too few players? Can they request an instance? Can a raid (of people not in the same guild) request an instance?
The lock appears upon killing the first boss? So is the idea that the limit (15 players in your example, but whatever the # ends up being for that zone) is the minimum required to kill any boss in a zone that would enable a lock?
Can they ignore the prompt? Will each zone have a different player count for instancing (I'd think so. NToV and Fear are a tad different)?
What if they kill a boss in a zone but don't have the required # to be given an instance (or they ignore the prompt to go to an instance)? If they kill a boss do they still get a lockout (that would affect getting an instance later on)? Does the lockout also affect the non-instanced zone? Kind of a, "You already killed me, so <*POOF* you're back a zone-in>" effect?
Still seems easier to just let groups (regardless of guild membership) request an instance of any zone. That eliminates the need to police IPs because, like, don't let those people in your instance.
|
 |
|
 |
 |
|
 |

03-13-2017, 03:33 PM
|
 |
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,449
|
|
Quote:
Originally Posted by daerath
Ah, so in this case instancing is for bosses? What about zones with too few players? Can they request an instance? Can a raid (of people not in the same guild) request an instance?
The lock appears upon killing the first boss? So is the idea that the limit (15 players in your example, but whatever the # ends up being for that zone) is the minimum required to kill any boss in a zone that would enable a lock?
Can they ignore the prompt? Will each zone have a different player count for instancing (I'd think so. NToV and Fear are a tad different)?
What if they kill a boss in a zone but don't have the required # to be given an instance (or they ignore the prompt to go to an instance)? If they kill a boss do they still get a lockout (that would affect getting an instance later on)? Does the lockout also affect the non-instanced zone? Kind of a, "You already killed me, so <*POOF* you're back a zone-in>" effect?
Still seems easier to just let groups (regardless of guild membership) request an instance of any zone. That eliminates the need to police IPs because, like, don't let those people in your instance.
|
It's pretty much identical to EQ2's instancing design with guild restrictions instead of group composition restrictions. That's one thing that EQ2 actually did right. Wish there was a writeup somewhere of that.
Zones with too few players and no raid targets will not be instanced.
Raids of players not in the same guild cannot request an instance. Pickup raids will not be able to do content unless they are in the same guild.
They can ignore the prompt and that's the only thing that will be contested. I feel as though possibly guilds are restrictive in a way, so maybe they won't be barred to just guilds.
The issue I want to avoid is selling loot rights to NPCs in instances, which guild affiliation will typically solve.
Quote:
Originally Posted by mjbcb0717
I like this will all named always be up in said zones that are instances ?
|
Only raid targets will be up. The other targets will be randomized.
|
 |
|
 |

03-13-2017, 05:42 PM
|
Demi-God
|
|
Join Date: Mar 2012
Posts: 1,103
|
|
Secrets, what if I de-guild and re-guild to bypass the guild restriction if I duped 100,000 plat to buy my cloak of flames?
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
|

03-13-2017, 02:16 PM
|
 |
Hill Giant
|
|
Join Date: Mar 2014
Posts: 192
|
|
I like this will all named always be up in said zones that are instances ?
|

03-14-2017, 07:29 AM
|
 |
Discordant
|
|
Join Date: Nov 2005
Posts: 270
|
|
Haha Grumpy! Wish these boards had a like button!
|

03-14-2017, 09:58 AM
|
Banned
|
|
Join Date: Sep 2016
Location: us
Posts: 201
|
|
I don't think its a "dig" if you say about an entrepreneur that they have had multiple kickstarters and none of their businesses are still around. And here is another kickstarter.
|

03-14-2017, 04:20 PM
|
 |
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,449
|
|
Quote:
Originally Posted by NostalgiaEQ
I don't think its a "dig" if you say about an entrepreneur that they have had multiple kickstarters and none of their businesses are still around. And here is another kickstarter.
|
The difference is you're paying for a kickstarter.
|

03-14-2017, 10:29 PM
|
Banned
|
|
Join Date: Sep 2016
Location: us
Posts: 201
|
|
Time is money. We just want you to be respectful of it.
|

03-14-2017, 11:07 PM
|
 |
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,449
|
|
Quote:
Originally Posted by NostalgiaEQ
Time is money. We just want you to be respectful of it.
|
In the time you wrote that post, Bill Gates became $40k richer.
If someone is using their spare time to play EverQuest, then likely they know how to manage their time already and don't need a forum post telling them how or when to waste it.
Time is money indeed.
|
 |
|
 |

03-15-2017, 10:06 AM
|
Sarnak
|
|
Join Date: Jan 2011
Location: Northern VA
Posts: 91
|
|
Quote:
Originally Posted by Secrets
In the time you wrote that post, Bill Gates became $40k richer.
If someone is using their spare time to play EverQuest, then likely they know how to manage their time already and don't need a forum post telling them how or when to waste it.
Time is money indeed.
|
But Secrets, you're totally wrong dude. Let me break it down for you.
Time = Money. (duh)
Your Server = Not Your Server. You may think it's yours because you built it, modded it, and are the sole person paying the bills to keep it running, but it's totally not yours. Your server owners (aka, your players) require you to keep the server running in perpetuity because of their colossal investment of free time.
Wait. It isn't free time. It's time, and time is definitely not free. Well... It is free, but there is a limited amount of it so it's precious.... WHATEVER.
Time = money. Time = money. Time = money.
Ok. I'm back on track.
You have to capitulate and do everything your players ask of you, up to and including making your server (ahem, *THEIR SERVER*) super easy and with content consumable at the fastest possible rate. This will enable the maximum possible return on their time (aka, investment). However, this means you are required to churn out new content every 30 days or so as that is roughly when your server owner's ROI will begin to decrease.
I hope this helps. =P
|
 |
|
 |

03-15-2017, 12:39 AM
|
Developer
|
|
Join Date: Jul 2009
Location: In a state of bliss
Posts: 31
|
|
Quote:
Originally Posted by NostalgiaEQ
Time is money. We just want you to be respectful of it.
|
Not Classic.
|

03-15-2017, 10:06 AM
|
Demi-God
|
|
Join Date: Mar 2012
Posts: 1,103
|
|
Quote:
Originally Posted by NostalgiaEQ
Time is money. We just want you to be respectful of it.
|
Hmm, Secrets has been part of multiple servers, yes.
When is the last time you've contributed...well....anything to the project?
Other than modifying spirit of cheetah....
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:03 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |