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Old 03-13-2017, 02:35 PM
daerath
Sarnak
 
Join Date: Jan 2011
Location: Northern VA
Posts: 91
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Quote:
Originally Posted by Secrets View Post
Case and point: Project 1999. Players cannot be gentlemen about spawns, and it is more headache than it is typically worth to police players.

That, and I would like to do lockout style stuff with instances.

IE; a prompt for an entire guild appears after 15 or more players from the same guild are in a zone. The players enter an instance, and kill Lord Nagafen.
Each individual character who has access to the instance gets a lockout timer applied to the zone.
You must be in the guild to join the instance, and the lockout applies even if you are offline.

Upon defeating Nagafen (or the first boss in general), the players get a 'successful lockout' timer. This applies to all parties that are assigned to the instance, and they cannot join a new instance until their lockout timer expires.
Ah, so in this case instancing is for bosses? What about zones with too few players? Can they request an instance? Can a raid (of people not in the same guild) request an instance?

The lock appears upon killing the first boss? So is the idea that the limit (15 players in your example, but whatever the # ends up being for that zone) is the minimum required to kill any boss in a zone that would enable a lock?

Can they ignore the prompt? Will each zone have a different player count for instancing (I'd think so. NToV and Fear are a tad different)?

What if they kill a boss in a zone but don't have the required # to be given an instance (or they ignore the prompt to go to an instance)? If they kill a boss do they still get a lockout (that would affect getting an instance later on)? Does the lockout also affect the non-instanced zone? Kind of a, "You already killed me, so <*POOF* you're back a zone-in>" effect?

Still seems easier to just let groups (regardless of guild membership) request an instance of any zone. That eliminates the need to police IPs because, like, don't let those people in your instance.
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