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Old 11-25-2017, 10:41 PM
Raghnar
Fire Beetle
 
Join Date: Feb 2010
Location: San Diego
Posts: 16
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Just working on the last two scripts.

1. Script that ship uses to check its own position vs. time in the case a player enters a previously empty zone that had a ship stuck in it. I have this script working, but am trying to decide if I want to add more than just 3 points on the grid to check just so a player does not log in, see ship, run out to it with lev on to ride only to have it depop under them and respawn half way across map. So I am currently sitting on islands to see how far away I can see the ships.

2. The second script, should be the easiest, and that checks to see if a ship is NOT up when it should be, and spawn it where it should be at. It will reuse some of the script from the reposition script that already works, just trying to figure out the most efficient way of checking for the ships existence.

Also there are a couple syntax errors still up in the scripts that I already posted, I will repost those at some point since I can no longer edit the original.
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