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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
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Old 12-24-2017, 08:43 AM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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There's many parts to truly apply this.
Nektulos is fortunately one that can be edited on UF/SOF/etc because SoE decided to design the modification in a way it can be reverted. Some zones, e.g. highhold pass, you can only make the changes by hacking your eqgame exe.

That said, here's what you're looking at:

* Client side edit to load the old version of nektulos. You have to delete a file, nektulos.eqg, just rename it to nektulos.old and you'll see the old version of the zone load.
* Edit spawndata for all the mobs, items, etc in the zone. Sourcing this isn't officially supported or versioned, but can be found with research. This is pivotal since if it isn't applied, mobs will float and path weirdly due to grids and spawndata being set to different locations.
* Repair teleporting. Make sure all spell teleports are going to the proper zone ID. Depending on how your zones file list is, you'll likely see two zoneidnumber entries. Ensure this is all the same ID, the old version and it's loading the proper zoneidnumber.

Good luck!
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