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Old 02-18-2018, 07:28 PM
lctucker2999
Sarnak
 
Join Date: Jan 2018
Posts: 51
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Thanks that condensed code looks so much better. As soon as I get home I'll try it out.

Another question, is there either a) a limit to the amount of elseif lines or b) a point where one npc is doing too much? My ultimate goal is to still have quest armor be a thing, but to simplify it (mold + class specific token that i havent decided how im going to implement yet) and then have one NPC per expansion to do quest armor turn ins e.g. Defender of Frost would allow you to turn in Thurg, SS and Kael armor... so however many classes there are, 15? Multiplied by 3 sets of armor, times 7 pieces per set, plus if I add mischief items that's around 400 different possible turn in combinations.

I'm having fun with the possibilities on how to tweak things. thanks again the help!
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