Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old 01-04-2019, 10:20 AM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 56
Default

Quote:
Originally Posted by Uleat View Post
Evolving items are more that just scaling items .. and they are not yet implemented.
In that case, I would likely make a series of different weapons that are in essence "evolved" versions of the weapon. Then I would award the next version (evolution) of the weapon to the user upon some trigger (level, quest completion, or something).

Mainly I'm looking to have a very small number of weapons in the game. There will only ever be one playable class in the game, and the way it is played is based off of what choices the user makes along the way. The weapons will basically be the epic 1.0/2.0 weapons.

A user may choose to use the SK epic in their primary for life tap procs (highly modified from what it is currently), and Cleric epic in secondary for heal procs. They might swap in the Ranger epic for slow procs or Necro epic for DOT procs using the bandolier.

The more they kill particular types of mobs, the more certain weapons they have evolve.

For example, killing skeletons, ghosts, and zombies helps evolve the SK weapon. At it's base level, the SK weapon would offer a small life tap proc. At higher levels of the SK weapon, it would have a large life tap proc, snare proc, and bane damage towards Skeletons, Ghosts, and Zombies.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:04 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3