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Old 02-09-2019, 03:38 PM
ptarp
Fire Beetle
 
Join Date: Jan 2010
Location: Idaho
Posts: 27
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I'm having this same problem. Running the code on Windows 10, there is no problem.. running on any windows server version, the problem is exactly the same.

Running on Windows Server, if you distribute the toons in different zones, most times the lag will go away.. Put them all in the same zone, ping and packet loss increase until it's unplayable. EQ reports up to 5k m.s. pings on a server within my local network. Server CPU stays around 6%, memory around 3%, and network around 250kbs sent on a gigabit connection.
If you do have toons in other zones, they aren't affected until that zone is loaded up with toons also. 22 or so in lobby and 6 in WoS.. the 6 in WoS can keep playing, the ones in guild lobby all lag out.


Running on top of windows 10 on the same machine with a copy of the same code, and copy of the same database, the problem goes away. Log in same toons, put them all in the same zone, and it stays playable.
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