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Old 05-23-2019, 09:12 AM
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chrsschb
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Originally Posted by Huppy View Post
This works real simple for setting it globally. I could hear all mobs walking anywhere. (using RoF2) BUT, it would need to be built on (in some way) to prevent the water mobs from being included.

In the npc_types table there is 454 npctype id's that are flagged as 'underwater'. This is a list of them.
And don't forget the ones that fly like bats, bees and spectres
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Old 05-23-2019, 11:43 AM
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Huppy
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Originally Posted by chrsschb View Post
And don't forget the ones that fly like bats, bees and spectres
Ya, it never affected them at all. I was even suprised that the boats still floated with flymode set to 0.
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flymode, mob, npc, sound, walking


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