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Old 12-09-2019, 11:54 PM
bush4
Fire Beetle
 
Join Date: Jul 2018
Posts: 8
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ive had servers going well before akkas repack was a thing
(took forever bc i suck at this tech side stuff)

but the one(s) i have been talking about have been akkas repack. Never had this problem until that forum though...wonder why they didnt see when it started happening around and just looked at what got changed around then.

again though, seems like someone put a 0 where a 1 should be

but my server runs on a local computer but is public ( i connect public also)

runs on main os, pre compiled , not bots...

a zone that seems to work well and get the problem to show quicker is crescent reach...for the life of me idk why....granted alot of npcs in zone but there are tons, and even zones like say...tov... gets this problem to yet it seems to be effected slower (problems slower to start and compile) despite seemingly more mobs in zone and id bet more #events

literally feels like not enough ram or to many checks or something....point being though this wasnt always a problem for me and thats why its weird

i can reproduce this problem anytime i want btw if you have more questions lol
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