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  #1  
Old 05-13-2019, 01:07 PM
Splose's Avatar
Splose
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Join Date: Apr 2014
Posts: 279
Default NPC scaling/maxlevel interaction

If you are using the maxlevel field to scale NPC level dynamically and the NPC is not its base level the maxhit and health get a bit wonky. In this example I am using a level 5 NPC with a maxlevel of 6.

It looks like everything else is scaling properly except for the HP/Maxhit.


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  #2  
Old 05-05-2020, 05:41 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Did you ever figure out what was going on with this? I'm seeing the same issue.

It looks like it might have been a bug with NPCs with a 0 scale rate or under level 25.
I submitted a pull request with a fix.
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  #3  
Old 05-06-2020, 06:09 AM
Splose's Avatar
Splose
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Join Date: Apr 2014
Posts: 279
Default

I haven't updated my source in awhile but as far as I know this is still a bug.

C++ is chinese to me so I just changed my zone_controller.pl to point towards the new table that #scale is using since I was already using it to scale player pets.


Code:
sub LoadScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		npc_scale_global_base.level,
		npc_scale_global_base.type,
		npc_scale_global_base.ac,
		npc_scale_global_base.hp,
		npc_scale_global_base.accuracy,
		npc_scale_global_base.slow_mitigation,
		npc_scale_global_base.attack,
		npc_scale_global_base.min_dmg,
		npc_scale_global_base.max_dmg,
		npc_scale_global_base.hp_regen_rate,
		npc_scale_global_base.attack_delay,
		npc_scale_global_base.special_abilities
		FROM
		npc_scale_global_base
		ORDER BY npc_scale_global_base.level, npc_scale_global_base.type";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	while (@row = $query_handle->fetchrow_array()){ $SD[$row[0]][$row[1]] = [@row]; }
	#quest::gmsay("[ZC] - Scaling Definitions have been reloaded..", 18);
}
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