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  #25  
Old 01-25-2003, 12:45 PM
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I fixed the bug with the PGT, hopefully it will work for most procing items. I set the proc target to be based on the spell effects goodEffect flag. There may be a couple of items that proc incorrectly, if you catch them let me know and i'll fix them in the code. This way should supercede the way we were doing it though, so shouldnt be a difference (we only looked for good effects on 2 procing weapons, the rest proced on the mob) This way, any item created with a good spell effect should proc on you, and harmful will proc on who you're fighting..


Buff casting time? I'll take a look, the buffing is coming from neo's NPC AI code, maybe we can spread out the casting a little more. I dont know much about his code, but I'll take a look.

As far as resistances go, I think he put the basis in for them (npc_types supports them, and getters), but they arent quite used yet on attack types. He started, but hasnt completed them yet to my knowledge.
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