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  #31  
Old 02-12-2003, 04:37 AM
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Yea, I verified the SENSE HEADING skill increase code was in last night, just uses an odd formula.. We can refine that down if need be, but it sounds like from Drawde's assesment it's about on track.


0.4.2 is looking to be a VERY good release functionality wise..

We are looking at a release very soon drawde.. I'll see if Image or Hogie can email you one of the updated builds, my machine API is goofy for windows now since I did some patches and upgrades, and it seems like my binaries won't work on anyone elses machines anymore!

I upped the max items to 80 rather than doing a database lookup. Since the packets are compressed now for merchants, I didnt figure it would introduce to much delay. We can revisit it later if it looks to be an issue.

Quagmire, who I now acknowldge as the uncontested GOD of eqemu programming, has cleaned up so much code that it barely looks like the same program.. I have had uptimes of 2 days or more with 20 zones, and have had almost zero crashes in my zones. I cant believe how much smoother my zones are running now. He caught and corrected more memory leaks than you can shake a stick at..

I think you'll guys will really like 0.4.2.. I was playing with it last night thinking, damn, you could really run a fun, persistant world off of this thing now, and thats the 1st time thats occured to me since Ive been in EqEmu..


Be careful of item costs and some of the newer item db's. The lucy based item db's do not include item price in the data, so the cost of everything comes out as 0. I had to dump my database and reload an older one last night to be able to test bigPulls stack selling issue.
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